<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>headcrash industries &#124; blog &#187; DirectX</title>
	<atom:link href="http://blog.gerke-preussner.de/category/programming/directx/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gerke-preussner.de</link>
	<description>curing the daily madness of software engineering</description>
	<lastBuildDate>Fri, 03 Sep 2010 16:32:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>DirectX SDK Version Numbers and Download List</title>
		<link>http://blog.gerke-preussner.de/2010/07/directx-sdk-version-numbers-and-download-list/</link>
		<comments>http://blog.gerke-preussner.de/2010/07/directx-sdk-version-numbers-and-download-list/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 22:45:20 +0000</pubDate>
		<dc:creator>Gerke M. Preussner</dc:creator>
				<category><![CDATA[DirectX]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://blog.gerke-preussner.de/?p=363</guid>
		<description><![CDATA[
Working with different versions of various game engines on a regular basis, I never seem to have a copy of that particular version of the DirectX SDK required to compile the project.


Below is a list of DirectX SDKs and the corresponding values for D3DX_SDK_VERSION, D3DX10_SDK_VERSION and D3DX11_SDK_VERSION as defined in the d3dx9core.h, D3DX10core.h and D3DX11core.h ]]></description>
		<wfw:commentRss>http://blog.gerke-preussner.de/2010/07/directx-sdk-version-numbers-and-download-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual C++ Express, Microsoft Windows SDK &amp; Windows Vista 64-bit</title>
		<link>http://blog.gerke-preussner.de/2009/09/visual-c-express-microsoft-windows-sdk-windows-vista-64-bit/</link>
		<comments>http://blog.gerke-preussner.de/2009/09/visual-c-express-microsoft-windows-sdk-windows-vista-64-bit/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 20:37:47 +0000</pubDate>
		<dc:creator>Gerke M. Preussner</dc:creator>
				<category><![CDATA[64-bit/Multicore]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[DirectX]]></category>
		<category><![CDATA[Windows/.NET]]></category>

		<guid isPermaLink="false">http://blog.gerke-preussner.de/?p=97</guid>
		<description><![CDATA[This article is part of a backup. It was originally posted on Wednesday, February 21. 2007.
The following article describes how to use Visual Studio C++ 2005 Express Edition with the new Microsoft Windows SDK on 64-bit Windows Vista systems. It will, at least for the better part, apply to other Windows Operating systems as well.
Requirements
This ]]></description>
		<wfw:commentRss>http://blog.gerke-preussner.de/2009/09/visual-c-express-microsoft-windows-sdk-windows-vista-64-bit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
