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	<title>headcrash industries &#124; blog &#187; Tools</title>
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	<description>curing the daily madness of software engineering</description>
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		<title>Gunique GUID Resolution Tool</title>
		<link>http://blog.gerke-preussner.de/2010/02/gunique-guid-resolution-tool/</link>
		<comments>http://blog.gerke-preussner.de/2010/02/gunique-guid-resolution-tool/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 17:23:12 +0000</pubDate>
		<dc:creator>Gerke M. Preussner</dc:creator>
				<category><![CDATA[ActiveX/COM]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[clsid]]></category>
		<category><![CDATA[com]]></category>
		<category><![CDATA[guid]]></category>
		<category><![CDATA[gunique]]></category>
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		<category><![CDATA[rot]]></category>
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		<guid isPermaLink="false">http://blog.gerke-preussner.de/?p=228</guid>
		<description><![CDATA[This article is part of a backup. It was originally posted on Sunday, May 9. 2004.

When developing or reversing engineering software and websites, or when dealing with ActiveX, COM, OLE or other Windows internals in general, one often faces so called GUIDs. Most of the time it is not clear what exactly a given GUID ]]></description>
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		<title>TekEx Texture Extraction Tool for Mechwarrior 4</title>
		<link>http://blog.gerke-preussner.de/2010/02/tekex-texture-extraction-tool-for-mechwarrior-4/</link>
		<comments>http://blog.gerke-preussner.de/2010/02/tekex-texture-extraction-tool-for-mechwarrior-4/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:57:16 +0000</pubDate>
		<dc:creator>Gerke M. Preussner</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[extraction]]></category>
		<category><![CDATA[hudpatch]]></category>
		<category><![CDATA[mechwarrior]]></category>
		<category><![CDATA[tekex]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.gerke-preussner.de/?p=216</guid>
		<description><![CDATA[This article is part of a backup. It was originally posted on Sunday, May 9. 2004.

In 2002 the MekTek Development team released a utility called Hudpatch 3 that allows for patching selected data files (such as textures) within .mw4 content packages of the popular computer game Mechwarrior 4. Its main purpose is to replace certain ]]></description>
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