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	<title>headcrash industries &#124; blog &#187; mechwarrior</title>
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	<description>curing the daily madness of software engineering</description>
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		<title>TekEx Texture Extraction Tool for Mechwarrior 4</title>
		<link>http://blog.gerke-preussner.de/2010/02/tekex-texture-extraction-tool-for-mechwarrior-4/</link>
		<comments>http://blog.gerke-preussner.de/2010/02/tekex-texture-extraction-tool-for-mechwarrior-4/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:57:16 +0000</pubDate>
		<dc:creator>Gerke M. Preussner</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[extraction]]></category>
		<category><![CDATA[hudpatch]]></category>
		<category><![CDATA[mechwarrior]]></category>
		<category><![CDATA[tekex]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.gerke-preussner.de/?p=216</guid>
		<description><![CDATA[This article is part of a backup. It was originally posted on Sunday, May 9. 2004.

In 2002 the MekTek Development team released a utility called Hudpatch 3 that allows for patching selected data files (such as textures) within .mw4 content packages of the popular computer game Mechwarrior 4. Its main purpose is to replace certain ]]></description>
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